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Navigation is organic wrecked cars, corpses, and debris block streets, so you'll have to cut through looted stores and abandoned restaurants, opening shortcuts and new paths that will come in handy when you need to stay one step ahead from you-know-who. Capcom's RE Engine continues to turn out environments as beautiful as they are appropriately disgusting. Resident Evil 3 is more reimagining than remake, one that long-time players should find almost as challenging as players who have never joined Jill in her last escape. The story is not as lengthy as the original's, but what's here is of significantly higher quality than what we got in 1999. The partnership between Jill and Carlos is particularly noteworthy for its slow burn-not of romance, but of mutual trust and respect. Jill, Carlos, and his squadmates feel more like flesh-and-blood characters this time around. The writing and voice-acting are more refined and grounded than last year's RE2 remake. In fact, the story shines as one of the many highlights of the game. Where RE2's remake hewed close to the original's trappings, most of RE3's environments, puzzles, and story beats have been rebuilt the ground up. Resident Evil 3's Raccoon City, take two. members so they can't divulge Umbrella's dirty secrets, causes an abrupt change in plans. The appearance of Nemesis, a bioweapon engineered by the Umbrella Corporation to seek out and kill S.T.A.R.S. and survivor of the "mansion incident" a few months prior, is tying up loose ends so she can escape Raccoon City, where Umbrella Corporation's T-Virus is running amuck. Jill Valentine, one of the last members of S.T.A.R.S. Resident Evil 3 remake stands on the same premise as the original. Imagine my surprise and delight when, approximately one hour into my first run, I realized Resident Evil 3 remake was not only just as good as last year's game. What could a remake of RE3 offer besides, yet again, an incremental step forward from the game that preceded it? When Capcom announced a remake of Resident Evil 3 due out less than 15 months after 2019's remake of Resident Evil 2, I thought history was doomed to repeat itself. It was the third Resident Evil in three and a half years, and felt more like a half-step forward compared to RE2's leap.
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More than anything, RE3 fell victim to franchise fatigue. Some of its mechanics, such as quick turns and crafting ammo, were well-received others, namely dodge, were clunky. There was only one campaign compared to RE2's four, a dramatic reduction in replay value. It was good, very good, but fell short of its predecessor. Resident Evil 2 was the rare sequel that did everything right: two characters instead of one, four campaign scenarios, and a new setting, the RPD, that outdid the first game's Spencer Estate in every way.Ĭapcom followed up with Resident Evil 3: Nemesis 20 months later.
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