

It's not a terribly paced first act if I'm honest. Or he does until every piece of electronic gear in the country gets knocked offline, everyone panics, and a giant blue-black space ship shows up to some unknown purpose. Rudwell, for his part, wants nothing to do with any of it, but partly because he's the protagonist and partly out of curiosity, he goes along with Stype's plans. Someone's trying to cover something up, there are unknown figures and voices in places they shouldn't be, and Stype, ever the not-conspiracy-theorist-but, only finds his paranoia rewarded with each passing moment. Through a series of increasingly silly shenanigans, a darker story nonetheless starts to tell itself. Two weeks pass without much news, at which point one of Rudwell's buddies - and his immediate superior - Corporal Stype starts to get a little paranoid. An explosion rocks the base where Rudwell and his team are stationed, revealing a strange structure that defies description. Then, events begin to spiral downward, and they do so quickly. You learn a little bit about the world you're inhabiting (it's not particularly interesting), the people you'll be working with (a fairly standard bunch), and the equipment you'll be spending a lot of time using (it's ARMA, so it's awkward). Things start innocently enough, as the entire first mission of the DLC is nothing more than a failed attempt to steal fake data from a terminal behind enemy lines. Initially set as a large-scale military exercise in the fictional country of Livonia, you play as Specialist Aiden Rudwell, and it's your job to assist both the Livonian Defense Force (LDF) and their American allies in a mock invasion by the Russians. Though it comes with a new map and plenty of new assets for hardcore players to dig into, the real draw here is the singleplayer campaign where an alien intelligence visits earth in a first-contact scenario. Contact is the latest downloadable content to hit ARMA 3.
